How to Publish a Stuntin Map
The last ten minutes between a private line and a public track strangers can finish.
Building a line and publishing it are different jobs. The builder guide is how you snap racing blocks. This page is how you ship: test, name, publish, share the ID, then iterate on likes instead of ego. Curseddd Games left the publish button unlocked in alpha, so the playlist is full of drafts that should have stayed private. Do not add another one.
If you have not finished two community maps yet, stop. Drive first via how to play. Authors who have never completed a public track publish launchers nobody can take off.
What publish actually does
Publish copies your editor session into the discover list. After that, strangers can load it from Maps / Discover / Play, vote, and send the title in chat. Unpublished work is only useful to you. Friends cannot race an unsaved editor unless the alpha added a live-test button — assume they cannot. The race guide starts after this page, not before.
You can usually republish. Treat the first public version as version one, not a monument. Alpha patches from alpha notes will force a retest anyway.
The only test that counts
Open a starter car, not the heaviest body in the garage. Reset to spawn. Drive start to finish once without editing mid-run. If you grab the editor after the first corkscrew, the map is not ready. Repeat until a cold run clears.
Rules for that run:
- No mid-air pause to rotate a landing.
- No switching to a rocket car to clear a gap the default body cannot.
- If you reset more than twice, add a checkpoint or shorten the idea.
- If the car does not fit the first checkpoint, the piece is wrong — see the block tier list.
The map planner exists so you do this on paper before you waste a night in the tray.
Title, description, thumbnail honesty
The discover grid is a search engine with pictures. Titles that only shout “EPIC” hide next to twenty other EPICs. Use one concrete idea:
- “Gentle waves, one loop”
- “Beginner kicker, long landing”
- “Two corkscrews, medium”
Put easy / medium / hard in the description in the first sentence. Players on phones will thank you — they filter with play on mobile in mind. Do not claim featured if you are not. Do not paste a Robux shop pitch. There are no confirmed public codes to advertise either; keep the codes hub out of your map blurb.
If the UI lets you pick a thumbnail, choose a readable first ramp, not a skybox screenshot. The official wavy-ramp art is the composition players already understand.
Publish checklist (print this)
- Cold finish in a starter car.
- Spawn faces the first piece; no floating undo leftovers.
- Checkpoints on every landing that took you more than one try.
- Kill volumes sit beside the line, not on a wave that is meant to be driven.
- Title names the idea; description names difficulty.
- No moving plates on a map you expect a 50-player server to race — they desync.
- Retested after the latest alpha flag.
- You would like this map if a stranger published it.
If any box is open, do not hit publish. The like counter will teach you the wrong lesson.
After you press the button
- Load the map from discover as if you were a stranger. Confirm the public copy matches the editor.
- Copy the map ID or exact title into a note. Alpha search is picky about spelling.
- Drop that string in lobby chat once. Do not spam. Ask one person to run it.
- Watch where they die. That piece is the patch, not their skill — unless they ignored how to land jumps.
Sharing with a squad is the race friends flow: host stays in lobby, friends Join from profile, everyone loads the same thumbnail. Publishing into the void and hoping likes appear overnight is how empty tracks stay empty.
How likes actually happen
Likes follow completions. A spectacular corkscrew that dumps 80% of cars trains the playlist to hide you. Shorten. Add landing flats. Swap the feature using the skeleton in the builder guide. The people on builders did not get featured by stacking more toys; they got featured because strangers finished.
If the first twenty plays bounce at the same crest, unpublish or overwrite. Defending a broken kicker in chat does not add a checkpoint.
Mobile players will play your map
Phones are a real audience in this Roblox alpha. Tight loops, tiny checkpoints, and portrait-unfriendly camera cages will farm instant leaves. Keep the first launcher gentle and the landing long. Link your description to “easy on touch” only if you tested with two thumbs — the mobile guide is the bar.
When not to publish
- The line is a screenshot, not a drive.
- You used every S-tier block from the tray in one map.
- You have not driven a featured track today, so you have no quality reference from the map tier list.
- A patch just retuned boost and you have not retested.
- You are about to leave the server and will not watch the first plays.
Stay in the editor. The button will still be there after one more landing plate.
Related guides
How to build maps is the craft. How to play is how strangers find you. How to race is how friends find you. Getting started is for the squad member who still needs a car. Come back here every time the HUD label changes from Save to Publish.
Frequently Asked Questions
Quick answers to the most common Stuntin questions.
Where is the publish button in Stuntin?
In the builder HUD after you have a line. Alpha labels move (Publish, Share, Release). The action copies the editor into the public Maps / Discover list.
Can friends play my map before I publish?
Assume no. Invite after a public copy exists, then share the exact title or map ID. The race guide covers joining the same server.
Why does my published map get no likes?
Players leave at the first broken landing. Test in a starter car, shorten the feature, and watch one stranger run it.
Should I republish after a Curseddd Games update?
Yes if loops, kickers, or moving pieces feel different. Check alpha notes, retest a cold run, then overwrite the public copy.