Stuntin Vehicle Tier List
Rank the garage for ramps, waves, and 50-player kickers in the Stuntin alpha.
Cars in Stuntin are handling profiles wearing different meshes. The yellow sports car in the official art is not automatically S-tier. This list ranks how the body behaves on ramps in public servers as of September 2026. Pair it with how to land jumps or you will blame the car for a nose-up landing.
S — plant and go
Mid-weight coupes and “trainer” bodies. Slightly dull looking. Wide stance. They keep both wheels on a plate after a sloppy air. If the garage shows a car that looks like a daily driver instead of a hypercar, start there. These cars make the getting started hour honest.
Use S-tier when you are testing a publish. The builder guide says to test in a starter car; S-tier trainers are the next step up without lying to you.
A — specialists
Heavy trucks / muscle — forgive landings, hate corkscrews. Great on the rusty high-risk ramp style. Bad in tight loops.
Balanced sports cars — the yellow thumbnail energy. They launch clean if you pulse boost at the lip. They punish full-throttle crests. A-tier once your camera bind from controls is sorted.
Low-boost tourers — easy on wavy tracks because they cannot over-speed every hump. Slow on long flats in a race. Fine for playlist grinding via how to play.
B — skill checks
Light hypercars. They photograph like the icon art and cartwheel if one wheel kisses the plate. Unlock these after three clean landings in a row on the same kicker.
Tall off-road bodies. They look like they should forgive. High center of gravity says otherwise on side-load landings.
Open-wheel / kart-like. Fun on flats, terrifying on waves. Use on maps the map tier list marks as easy.
C — screenshot bait
Neon trails, widebody kits, and anything that exists to flex in a 50-player lobby. If the description mentions “fastest car” and the handling is a wet bar of soap, it is C. Drive it in a private test, not in a friend’s race — see how to race.
D — fights the game
- Bodies that clip through thin ramps.
- Vehicles that spawn with broken cameras.
- Limited meshes that desync on full servers.
If a patch notes a specific car in alpha notes, park it until the hotfix.
How to use this in the garage
- Identify mass: heavy, mid, light.
- Identify boost: short pulse vs long rocket.
- Match the map: waves want mid + short boost; big kickers want heavy; loops want mid + clean air steer.
- Ignore paint.
A future code that gifts a car does not make that car S. Drive it on one featured map before you main it.
Racing rules of thumb
Agree on a letter before countdown. Mixed S and C lobbies are clips, not races. Hosts should pick the letter in chat. The racers page has etiquette for people who already have a weekly lobby.
Related lists
Blocks decide whether the car has a plate to land on — block tier list. Maps decide whether the car is even allowed to shine — map tier list. Come back here after every garage drop.
Frequently Asked Questions
Quick answers to the most common Stuntin questions.
What is the best Stuntin car for beginners?
A mid-weight trainer with a short boost. Heavy enough to plant, not so slow that waves stall.
Is the yellow sports car S-tier?
It is an A-tier specialist. It launches well and punishes sloppy landings. Learn on a mid body first.
Do Robux cars rank higher?
No. Mesh price is not handling. Rank the stance and boost, not the shop tag.
Should I change cars after a physics patch?
Yes if alpha notes mention handling. Re-test your main on one featured ramp before a ranked-feeling lobby.